Negative Space: Go Where Your Enemy Is Not (Final Post)


 Fellow Commanders,

In art, the term "negative space" refers to the area around the subject of a portrait.  You can look at a painting a thousand times and never see the negative space.  Nobody talks about it.  What surrounds the half-smiling lady in the Mona Lisa, for example?  You don't know - yet.  It's time to look at something that isn't there!

In our game, it's easy to see the enemy team.  They are, after all, demarcated by angry red triangles and rectangles.  Their names are often taunts, like "nopayforwin&you?" or "u r a coward."  In this final installment of our blog, we suggest visualizing and controlling the "negative" space.  Go where your enemy is not.

To turn this contradiction into something usable, your brain needs to "see" two things.  First, there's the map.  Learn its spawn points, beacon locations/names, its contours, and its cover.  Second, instead of seeing enemies, look instead for the absence of red.  You want to train your brain to see the vacuum - and to go there.  It may be a neglected sniper sitting on a far flung bit of rock; it may be an open flank exposed when a swarm of enemies attacks the center beacon.  Either way, the song remains the same.  Let your energy flow toward the vessel your opponents have created.

Before we turn to the video example, a word about this blog.  It's been great fun to exchange ideas with you for the past 3+ years.  Thanks for all the questions, comments, and support.  

As you know, I'm a teacher in real life, and there's very little difference between history education and video game lessons.  We look for the rules, the things we have learned to be true, and we try to apply them in new situations.  If you are a high level champ-league player, you don't need this information.  Take your overpowering robots and crush anything in front of you!   Maybe, however, your game is to outsmart, outplay, and outlast your enemies using meager resources and last year's gear.  Here is every post I've ever written, distilled into about twenty words: 

  1. It's a war of attrition: don't mech out.
  2. Exploit favorable matchups.
  3. Control the territory by flanking - go where your enemy is not.


Your humble servant,
Where Y. At, Professor Emeritus at War Robots University


Faculty Notes

After March 2021, new content will only be posted at our YouTube channel.  

Until the introduction of the Greek bots, Pixonic provided component items to War Robots University's professors/pilots for review.  The content of War Robots U was created and edited by its author exclusively.  For an explanation of the relationship between Pixonic and the U, read this post.

The U is not just a blog ... we are also iOS clans #48669 and #139479.  We are always looking for commanders, and welcome skilled communicators from around the world.


As a player, I'm not "BEYOND GODLIKE."  I win about 60% of my games.  I just like the sound of Tsars!




Comments

  1. It has been my distinct and esteemed pleasure to be associated with you, good doctor. May health and fortune follow you wherever you go.

    ReplyDelete
  2. im sorry you had to go. You were my favorite Doctor

    ReplyDelete

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