Springfield Control: Get Up To Get Down

 Fellow Commanders,

I won't spend any time rehashing my textbook on Springfield.  It's basic - if the teams spawned down in the dry riverbed, you MUST win up on the docks.  If the teams spawned on the platform/docks, you MUST win across the field where three lights reach into the sky.   Either way, once you have a third beacon, you have a big advantage on this map.  If you followed our advice and picked the correct beacon, the opposing side is in trouble.

The "military" reason for this: to dislodge you, they need to do it too far from their spawn point/home territory.  Their supply lines are stretched and they don't get food, ammo, or reinforcements.  It's a big area, and it's wide open for snipers to bleed them.  Once they have crossed it, they are probably injured and alone.

Here's a new (3/2021) video example:  


Keep your eyes on the flow of new enemies - if they mass on your side, they are probably creating an opportunity for the other flank.  As long as you don't abandon one side so badly that you lose a beacon deep in your territory, you can swing to the side where you have numerical superiority.

Once again, the Ten Commandments (and by "ten," I mean a list of four that might get an addition or two from time to time):
  • Don't mech out.
  • Exploit favorable matchups.
  • Play the fastest hangar you can.
  • Control territory by any means necessary.
Your humble servant (retired),
Dr. Yat


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