Carrier Tactics
Fellow Pilots,
Many of you can skip to your next blog, like the one about cats that weave, because you already know how to play Carrier. It works like a narrower Yamantau!
Here's the deal - in an even match, both teams are going to be able to hold the two closest beacons to their spawn point. CHARLIE (center) is the contest. So get there, grab it, and hold on for seven minutes. Seven, not ten? That's correct - remember, ten minutes is the time limit, but most battles end in seven or less. Check out one of our first posts for more.
Easier said than done? Of course. Carrier provides a very helpful area, however, on the deck below. Here, you have cover.
The U's Carrier recommendations are as follows:
- If you possess center, protect it by attacking and encircling the enemy in their territory.
- If the enemy has center, attack the sides. This forces your opponent to come down and deal with you; it creates space for your teammates to move forward in the center.
- Suppression should be used to prevent enemy flanking maneuvers. Simply put, keep your enemy in the center.
For more information, the article on Pixonic's page with the designer, Mikhail Vovk, is definitely worth checking out.
Happy Friday!
Doc Yat
Faculty Notes
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The U is not just a blog ... we are also iOS clans #48669, #141459, and #139479. We are always looking for champion-league pilots, and welcome skilled communicators from around the world.
The U is not just a blog ... we are also iOS clans #48669, #141459, and #139479. We are always looking for champion-league pilots, and welcome skilled communicators from around the world.
If you can loop on the side to pressure the enemy, it can spell an early end for them.
ReplyDeleteEXACTLY! Use them flanks!
Delete