Beatdowns on Dreadnought

Fellow Pilots,
Don't forget the "Art of The Assist" is ON - check out the contest here.

In a previous post, we described the Dreadnought map as a dodgeball game, which implies that one should rush to the center line, grab a weapon, and start brawling.  You can do this, and it will be fun, but if you get trapped in the center, it's curtains.  Game over.  We've reconsidered our recommendations and come up with a better plan!

Instead of rushing forward, treat Dreadnought as you would Shenzhen - after your home beacon, your efforts should concentrate on capturing the sides.  If successful, your enemy will be trapped in the center.  This is, in military parlance, a pincer movement or double envelopment.  And it means annihilation!  See our previous post on Flanking Maneuvers for more detail.


Thus, you can play this map very simply - make sure your team has BOTH sides.  Don't waste robots at the center beacon (CHARLIE).  If you have the "high" side beacon (BRAVO), and the enemy isn't protecting its home beacon, pressure or capture that one too, as you'll see in the videos below.

As usual, our attempts at video making fell short - when we got Dreadnought, the two teams failed to cooperate for a perfect example.  That said, in each case below, red got wiped out, so they are pretty fun to watch.

In Domination mode, it's classic positional warfare - you have to move your robots to the right place. Challenge the enemy's patience and willpower to walk all the way across the map.


Beacon Rush mode means choosing the right robot at the right time.  Or not.

Hope you enjoy the videos!
Dr. Yat


Faculty Notes
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Comments

  1. Is it a good idea to take advantage of the higher ground on the ship top, or does that make you too vulnerable?

    ReplyDelete
    Replies
    1. It's a killer spot! The roof gives you cover from many directions, and if you have mobility and range ... you will be deadly.

      Delete

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