Trolling the Reds

Fellow Pilots,
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With the Fourth Anniversary event around the corner, the current state of the game is, in a word, violent.  There is a bewildering array of point/destroy weapons in the hands of your enemies.  Shocktrain Spectres, Ember and Orkan Inquisitors, and, of course, Scourge Bulgasaris.  Plus, there are additional tools like these in the pipeline at Pixonic, which seems intent on making battles end faster and faster with every update (except in Team Death Match, which feels interminable and right on pace with cricket).

At War Robots University, we have a few suggestions for the many pilots who find themselves outgunned.  Upgrade your weapons, yes, but don't forget to upgrade your approach to the game.  You can do more damage over distance, over time, and psychologically!

Distance is your friend
Thunders, Tarans, and Orkans have always dominated the knife-fighting in War Robots.  There are deadly new entries in this area, especially the Ember.  If you can begin to damage your enemy from further away, you can do more damage over time.  This, of course, is the Shocktrain principle - bleed the enemy team to death; stay outside the 350 meter "no man's land."  If Shocktrain (500m) is what you are trying to avoid, use Scourge (600m)!  If you are running from Scourge, perhaps Hydras or Molots are the way to go.  No matter what your weapon of choice is, consider adding some distance to your game.  We've been having a lot of fun with a Molot/Tempest Strider - he can cover ground VERY quickly, doing damage from anywhere on the field.



Time Is Your Friend
It remains the position of the U that you should run fully upgraded robots, but this might not be in the cards for everyone.  No problem.  Recognize the principle: staying on the battlefield longer, no matter how you manage to do it, means doing more damage.  As Dr. Zoso wrote in the above-linked post, "Time isn't money in War Robots - time is damage.  If we take the amount of damage our weapons can do per minute as n, then surviving another thirty seconds means doing 1.5n, or fifty percent more damage."  If you accomplish this end by upgrading your Ancile, using cover more effectively, or even running behind an allied Carnage or Ancilot, you live longer to hurt opponents more.

Psychological Warfare
While you can't blast torturous music at your opponents like the American soldiers who had Manuel Noriega trapped in Panama (how fun would this be?!?!), there are some tactics that most pilots find hard to take.  The "drip, drip, drip" of Hydras/Spirals has been likened to Chinese water torture - a comparison that certainly understates the nature of sleep deprivation - but infuriating nonetheless.  If you can remain safely out of reach, picking away with Gekkos or drilling people with Trebuchets, it takes a mental toll.  And distance isn't the only way to troll your enemies in War Robots.  As we mentioned in the last post, Pursuer is even deadlier than Stalker.  Disappearing for ten full seconds just before you can be hit, leaving your opponent's weapons firing into the air around you, is psychological warfare.

Finally, the Hellburner's special ability, called "Overload," has unique potential for messing with your enemy's mind.  If you can get close, your robot self-destructs, blasting all nearby opponents.  While I haven't had it happen to me (yet), I could practically hear "kongd" screaming when I popped out from behind a wall on the Moon and went KABOOM!



May your Thursday find you trolling, and not being trolled!
Dr. Yat


Faculty Notes
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Comments

  1. Tempest Molets on a Strider ! 😅😮 talk about a trolling setup.

    ReplyDelete
  2. Lloyd Le-Mar has some really good videos about how to impact your enemies psychologically.

    ReplyDelete
  3. Wow, good news friend and I think I have something similar , if you want to wacht the news of my blog to see if it is ok :)

    ReplyDelete

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